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  • Writer's pictureCallum Winfield

Gameplay Loops

Updated: Jan 25, 2021

Gameplay Loops Within Idea


"A Gameplay Loop is a game design term that is used to describe the repetitive activities that a player will take while playing a game."

- Anon, (2020). Video Game Definition of the Week: “Gameplay Loop” –. [online] Available at: https://engagedfamilygaming.com/videogames/video-game-definition-week-gameplay-loop/.


In this blog I will be showing examples of gameplay loops within my game and an In-depth analysis on how I am thinking of implementing them into the game and how they shall make the player feel.


Gameplay Loop One -


This gameplay loop goes into detail around the overall experience the player shall encounter around their A.I. teammates.


Opportunity - Have a team of AI team mates with a In-depth emotions and sanity system under your control


Risk - Team mates can go insane, betray you or leave your group out of mistrust


Reward - Unique story line for the player where each playthrough will turn out different every playthrough and the player growing attached and keeping their favourite companions alive.



Gameplay Loop Two -


This one shows the overall system of searching the environment for supplies and managing your team mates inventory's.

Opportunity - Collect supplies such as weapons, health, Food and mission objectives and keys.


Risk - Have to spend time in area longer allowing the creature to get closer to you and means the player has to go through riskier areas. Team mates will also begin to get annoyed if the player starves them of supplies or gives more to one team mate and not enough to them.


Reward - The player will collect useful supplies that will be critical to stay alive and can boost morale and trust of team mates allowing them to be more effective and useful in combat and searching.

Above is the story board showing off Gameplay Loop One, it starts of with panel one showing the player and an NPC team mate stumbling across another dead team mate. This cause that's NPC sanity metre to go down sending them in to a mental state. When the player tries to communicate with the NPC they get no response as they are not communicating with the player due to their sanity metre being soo low. The NPC then runs off and leaves them vulnerable to attack by the creature.


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