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  • Writer's pictureCallum Winfield

Week 1 - Branding Workshop

This blog post collects all work related to the monday brand workshop.


Logo is the top layer for a brand

"logo is just a name, while a brand is an experience" - Andrew Bluvelt


What? How? Why?

- Buisness Proposition (What)

- A set of values (How)

- A Purpose (Why)


Apple Slogan

"Think Different"

This slogan makes them the driver of change

New/Different/Progressive

Revolutionary


Game Idea -

- What - is your game proposition

- How - lead a pilgrimage through a damgerous world

- Why - invoke empathy for companions


- Wayfinder is a single player experience where the player leads a community of robots through a perilous enviroment to an end location

- Guide AI companions and avoid dangers in the world

- Invoke empathy of the players for their fellow robot companions


Notes around our Game idea from guest lecturer

- play on the empathy part

- Trope of the fear of AI

- No Reset Line is great


Wayfinder (No Reset)

- What - Become the Wayfinder and leas a community of robots on a perilous journey

- How - Lead a pilgrimage through dangerous world

- Why - Invoke empathy companions


Game could boot up like an old computer, player starts the game with a slow boot up in the eyes of the robot.

Game ends with the robot shutting down like a robot aswell.

Tease the game through simple social media post - release close ups of old tech then move to posts of the robot main character and reveal the game.


Notes of further research around game brand

- Look into extinction rebellion (have it as if theres a campaign to save the robots)

- Include slogans such as "Save the Robots" along them lines for marketing

- Make the game's name more punctual, possibly change to The Wayfinder

- Look into artists and art movements such as Saul Bass, Atelier Populaire and Gurg Lehni

(Poster design by Saul Bass)

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