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![Banner No Names.jpg](https://static.wixstatic.com/media/d9e20d_e2169234d977410f9dac90e28feadcc8~mv2.jpg/v1/fill/w_980,h_245,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/d9e20d_e2169234d977410f9dac90e28feadcc8~mv2.jpg)
Games Design and Art Year 3
![](https://static.wixstatic.com/media/d9e20d_fd4113d93a504453bd35978052f02f16f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/d9e20d_fd4113d93a504453bd35978052f02f16f000.webp)
![Devlog 17 - Trailer And Documentary](https://static.wixstatic.com/media/d9e20d_fd4113d93a504453bd35978052f02f16f000.jpg/v1/fill/w_514,h_386,fp_0.50_0.50,q_90,enc_auto/d9e20d_fd4113d93a504453bd35978052f02f16f000.webp)
Devlog 17 - Trailer And Documentary
Below you can see the trailer and documentary I edited for the game. Both are also uploaded to YouTube.
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![Devlog 16 - Building Enviroment](https://static.wixstatic.com/media/d9e20d_15724403db9f4dedbc849b6d037205df~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_15724403db9f4dedbc849b6d037205df~mv2.webp)
Devlog 16 - Building Enviroment
With all components ready for the game's levels I began implementing all assets along with Quixel Megascans to create the Realtime final...
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![Devlog 15 - Enviroment Art](https://static.wixstatic.com/media/d9e20d_9f3aa3408a914e6e9ae981016b8e6cc2~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_9f3aa3408a914e6e9ae981016b8e6cc2~mv2.webp)
Devlog 15 - Enviroment Art
Before starting working on fleshing the design of the enviroment of our game I refered back to the original design plan of the map to...
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![Devlog 14 - The Wayfinder's Social Media Presence](https://static.wixstatic.com/media/d9e20d_fe2b0a4ae2414a74a64ef74b621d8a93~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_fe2b0a4ae2414a74a64ef74b621d8a93~mv2.webp)
Devlog 14 - The Wayfinder's Social Media Presence
Renders For Instagram stories and the Game's Website below you can see some of the renders I created utilising the enemy character...
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![](https://static.wixstatic.com/media/d9e20d_d7cbcb94185546d5a5f4bee60bf57736~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/d9e20d_d7cbcb94185546d5a5f4bee60bf57736~mv2.webp)
![Devlog - 13 Creating the Wildlife for The Wayfinder](https://static.wixstatic.com/media/d9e20d_d7cbcb94185546d5a5f4bee60bf57736~mv2.jpg/v1/fill/w_514,h_386,fp_0.50_0.50,q_90,enc_auto/d9e20d_d7cbcb94185546d5a5f4bee60bf57736~mv2.webp)
Devlog - 13 Creating the Wildlife for The Wayfinder
The second game ready character I needed to complete for the game was of the character asset of the Gas Bag creature now given the name...
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![Devlog 12 - Creating and Implementing Unit 1 Character](https://static.wixstatic.com/media/d9e20d_e52bfb8bc8ac49da825baedb6b3a15a5~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_e52bfb8bc8ac49da825baedb6b3a15a5~mv2.webp)
Devlog 12 - Creating and Implementing Unit 1 Character
One of the main tasks I had in the game was to produce the game ready Model for the main character with textures and an animation Rig....
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![Devlog 11 - World Grey Boxing](https://static.wixstatic.com/media/d9e20d_b42eae4c9ccd4035b87dd9d40ed33e02~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_b42eae4c9ccd4035b87dd9d40ed33e02~mv2.webp)
Devlog 11 - World Grey Boxing
Using map designs that where plotted out earlier in the project I began to grey box the overal scale and boundaries of the world. I...
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![](https://static.wixstatic.com/media/d9e20d_eb05d528a4ad4d8498e4850f6f2f825d~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/d9e20d_eb05d528a4ad4d8498e4850f6f2f825d~mv2.webp)
![Devlog 10 - Enemy Designs](https://static.wixstatic.com/media/d9e20d_eb05d528a4ad4d8498e4850f6f2f825d~mv2.jpg/v1/fill/w_514,h_386,fp_0.50_0.50,q_90,enc_auto/d9e20d_eb05d528a4ad4d8498e4850f6f2f825d~mv2.webp)
Devlog 10 - Enemy Designs
As my team mate was at the stage of finishing his base mesh human character for the game I quickly came up with some design of how the...
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![Devlog 9 - Refining Game Idea and Friendly Ai](https://static.wixstatic.com/media/d9e20d_95f7c0a2b283462fb49fa622efb44c3a~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_95f7c0a2b283462fb49fa622efb44c3a~mv2.webp)
Devlog 9 - Refining Game Idea and Friendly Ai
Friendly Ai Version 3 As all last attempts at trying to implement Ai that the player could command and would also follow on command, we...
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![Devlog 8 - Wildlife Pitch to the Group](https://static.wixstatic.com/media/d9e20d_c300711b72ff48adad1fa9d636931bd6~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_c300711b72ff48adad1fa9d636931bd6~mv2.webp)
Devlog 8 - Wildlife Pitch to the Group
"Gas Bags" Wildlife When working on the envrioment demos for the Ai characters, I kept getting a sense of the world feeling to empty and...
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![Devlog 7 - Visual Updates](https://static.wixstatic.com/media/d9e20d_6ed521e8a53545fc9761eff40052214f~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_6ed521e8a53545fc9761eff40052214f~mv2.webp)
Devlog 7 - Visual Updates
Taking a break from Ai, I wanted to make some visual and audio additions to the game so that further play testing could be done in...
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![Devlog 6 - Enemy AI and Behaviour Trees](https://static.wixstatic.com/media/d9e20d_a77f049dc4b84310939ba43858090fcc~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_a77f049dc4b84310939ba43858090fcc~mv2.webp)
Devlog 6 - Enemy AI and Behaviour Trees
Before working on the new Ai system for the enemies in the game, I wanted to look into how Behaviour Trees are structured in other games...
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![](https://static.wixstatic.com/media/d9e20d_06c1d445ca884a3eadcffd76cf49e358f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/d9e20d_06c1d445ca884a3eadcffd76cf49e358f000.webp)
![Devlog 5 - User test 0.01 Build](https://static.wixstatic.com/media/d9e20d_06c1d445ca884a3eadcffd76cf49e358f000.jpg/v1/fill/w_514,h_386,fp_0.50_0.50,q_90,enc_auto/d9e20d_06c1d445ca884a3eadcffd76cf49e358f000.webp)
Devlog 5 - User test 0.01 Build
During the same week I worked on the initial friendly Ai that the player would command in the game, I wanted to get as much feedback on...
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![Devlog 4 - Behaviour Trees](https://static.wixstatic.com/media/d9e20d_f3fc8717c3b74c1985a6b63956e64d4b~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_f3fc8717c3b74c1985a6b63956e64d4b~mv2.webp)
Devlog 4 - Behaviour Trees
Moving on from the last attempt to create immersive Ai for the robot companions in the game, I decided to do some further research on...
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![Devlog 3 - Updated Movement and Ai](https://static.wixstatic.com/media/d9e20d_206d4d78b5f64b1a993721cb907db895~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_206d4d78b5f64b1a993721cb907db895~mv2.webp)
Devlog 3 - Updated Movement and Ai
Updated Movement When further looking into the capabillities of the movement system that was made in the last devlog part, I discovered...
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![Devlog 2 - Player Movement](https://static.wixstatic.com/media/d9e20d_8c821e38e33e467bb887aad51026b518~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_8c821e38e33e467bb887aad51026b518~mv2.webp)
Devlog 2 - Player Movement
One of the most important areas of 3rd person action adventure game in my opinion is how the player moves and interacts with the world....
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![Devlog 1 - Creating The Base Game Map](https://static.wixstatic.com/media/d9e20d_4a9e046ec16f4b47b70d418831521e1a~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_4a9e046ec16f4b47b70d418831521e1a~mv2.webp)
Devlog 1 - Creating The Base Game Map
When coming to start development on the game I wanted to refine the base map of the game so as group we could visualise the overall...
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![Week 1 - Expanding apon the Brand](https://static.wixstatic.com/media/d9e20d_4f38642ddb87448ebb58495850066c8b~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_4f38642ddb87448ebb58495850066c8b~mv2.webp)
Week 1 - Expanding apon the Brand
The Brand Principles of The Wayfinder - - The Wayfinder is a single player experience where the player leads a community of robots...
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![Week 1 - Portfolio Progress and Future Plan](https://static.wixstatic.com/media/d9e20d_184ad95598814f13b8db1b25fc9436db~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_184ad95598814f13b8db1b25fc9436db~mv2.webp)
Week 1 - Portfolio Progress and Future Plan
Portfolio Piece Moving into second year, I wanted to begin work on a second character piece that would be displayed in Unreal Engine 5. I...
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![Week 1 - Branding Workshop](https://static.wixstatic.com/media/d9e20d_2a3343196ad145499073fe4f7f9009a2~mv2.png/v1/fill/w_514,h_386,fp_0.50_0.50,q_95,enc_auto/d9e20d_2a3343196ad145499073fe4f7f9009a2~mv2.webp)
Week 1 - Branding Workshop
This blog post collects all work related to the monday brand workshop. Logo is the top layer for a brand "logo is just a name, while a...
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