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Games Design and Art Year 3
Devlog 17 - Trailer And Documentary
Below you can see the trailer and documentary I edited for the game. Both are also uploaded to YouTube.
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Devlog 16 - Building Enviroment
With all components ready for the game's levels I began implementing all assets along with Quixel Megascans to create the Realtime final...
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Devlog 15 - Enviroment Art
Before starting working on fleshing the design of the enviroment of our game I refered back to the original design plan of the map to...
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Devlog 14 - The Wayfinder's Social Media Presence
Renders For Instagram stories and the Game's Website below you can see some of the renders I created utilising the enemy character...
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Devlog - 13 Creating the Wildlife for The Wayfinder
The second game ready character I needed to complete for the game was of the character asset of the Gas Bag creature now given the name...
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Devlog 12 - Creating and Implementing Unit 1 Character
One of the main tasks I had in the game was to produce the game ready Model for the main character with textures and an animation Rig....
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Devlog 11 - World Grey Boxing
Using map designs that where plotted out earlier in the project I began to grey box the overal scale and boundaries of the world. I...
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Devlog 10 - Enemy Designs
As my team mate was at the stage of finishing his base mesh human character for the game I quickly came up with some design of how the...
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Devlog 9 - Refining Game Idea and Friendly Ai
Friendly Ai Version 3 As all last attempts at trying to implement Ai that the player could command and would also follow on command, we...
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Devlog 8 - Wildlife Pitch to the Group
"Gas Bags" Wildlife When working on the envrioment demos for the Ai characters, I kept getting a sense of the world feeling to empty and...
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Devlog 7 - Visual Updates
Taking a break from Ai, I wanted to make some visual and audio additions to the game so that further play testing could be done in...
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Devlog 6 - Enemy AI and Behaviour Trees
Before working on the new Ai system for the enemies in the game, I wanted to look into how Behaviour Trees are structured in other games...
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Devlog 5 - User test 0.01 Build
During the same week I worked on the initial friendly Ai that the player would command in the game, I wanted to get as much feedback on...
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Devlog 4 - Behaviour Trees
Moving on from the last attempt to create immersive Ai for the robot companions in the game, I decided to do some further research on...
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Devlog 3 - Updated Movement and Ai
Updated Movement When further looking into the capabillities of the movement system that was made in the last devlog part, I discovered...
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Devlog 2 - Player Movement
One of the most important areas of 3rd person action adventure game in my opinion is how the player moves and interacts with the world....
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Devlog 1 - Creating The Base Game Map
When coming to start development on the game I wanted to refine the base map of the game so as group we could visualise the overall...
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Week 1 - Expanding apon the Brand
The Brand Principles of The Wayfinder - - The Wayfinder is a single player experience where the player leads a community of robots...
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Week 1 - Portfolio Progress and Future Plan
Portfolio Piece Moving into second year, I wanted to begin work on a second character piece that would be displayed in Unreal Engine 5. I...
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Week 1 - Branding Workshop
This blog post collects all work related to the monday brand workshop. Logo is the top layer for a brand "logo is just a name, while a...
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