Personal Progress Log 02 - Building Hair Base
- Callum Winfield

- Mar 11, 2021
- 1 min read
Updated: May 20, 2021
As I'm still trying to understand the mechanics of creating game ready hair I decided to only do light work on Misho's fur, with me only focusing on building up the large defining areas where his fur will be place. This will allow me to cut back later on the use of hair cards, hopefully making him more optimal for the Unity game engine. Though I am not completely certain how this method will work as documentation on creating game ready fur is very rare online. Overall this process I have done so far isn't anything new to me so I haven't overall learnt much technically from this process so far, though I've mentally established the importance of persistence when researching and teaching myself these skills with information be hidden in the most obscure of places such as reddit forums and from the slew of blender question forums and just having the drive to find it.




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