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Misho And The Blind Forrest Development
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Dev Log 16 - All Final Game Assets
In this final post you can see all work I produced for the final build of the game along with promotional shots and at the end a brief...

Callum Winfield
May 19, 20212 min read
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Dev Log 15 - Texturing Misho
Now it was time to finish up the final task to do with Misho, that being texturing the model in substance and exporting him into the...

Callum Winfield
May 19, 20211 min read
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Dev Log 14 - Fountain of Riddles
One final asset that needed to be made still was the centre piece of the level that being the Fountain of Riddles. Overall I didn't have...

Callum Winfield
May 14, 20211 min read
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Dev Log 13 - Final sculpting and Reto of Misho
With the few final details being finished up on Misho along with the wrinkles around the eyes and in the ears. There was also minor fur...

Callum Winfield
May 13, 20212 min read
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Dev Log 12 - Misho Takes Shape
With sculpting of the fur all but done by using the new sculpt brushes detailed in the personal progress log. It was time to move on with...

Callum Winfield
May 12, 20211 min read
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Dev Log 11 - First Unity Patch
With my first good batch of assets completed it was time to do an update to the engine with the inclusion of all these assets. They where...

Callum Winfield
May 9, 20211 min read
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Dev Log 10 - Remaking Misho
Unfortunately due to my hard drive corrupting the original Misho model was lost but luckily I had full turn arounds of that model as a...

Callum Winfield
May 8, 20211 min read
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Dev Log 09 - Moving on and Following Action Plan
WuMe Recovery and Further Steps So with the loss of my work I found that I could recover a partially up to date version of Wume in the...

Callum Winfield
May 8, 20213 min read
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Dev Log 08 - Corrupt External Hardrive
Unfortunately on Thursday the 29th of April my hard drive had stopped showing up on my computer. This hard drive included all work I had...

Callum Winfield
Apr 29, 20212 min read
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Dev Log 07 - WuMe Moves To Substance
Once the Retopology was completed on Wume it was time that I exported him as an OBJ into substance to be textured. Nothing much to say...

Callum Winfield
Apr 29, 20212 min read
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Dev Log 06 - Wume Comes To Life
Wume Progress With the block out for Misho's sidekick completed last week, It was time to go through the same process of sculpting out...

Callum Winfield
Apr 29, 20212 min read
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Dev Log 05 - Misho Check In
Health Check on Misho A quick check up on Misho as there isn't any major changes to the character with most of it being detailed in my...

Callum Winfield
Apr 29, 20211 min read
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Dev Log 04 - Zingo Swings in
The last main task I've been given currently to complete for the game is to work on another character that is featured in the GDD being a...

Callum Winfield
Mar 17, 20213 min read
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Dev Log 03 - Misho Needs a Friend
When Developing Misho it had become very clear to me that the base shape and look of the character was not cutting it and wasn't standing...

Callum Winfield
Mar 17, 20213 min read
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Dev Log 02 -Presenting and Future for Misho Character
With my finished base sculpt of Misho's Anatomy I needed to show of this design and my future ideas to the group. I felt like the best...

Callum Winfield
Mar 11, 20213 min read
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Prototype Testing Plan
Below you can see some examples of the prototype testing plan we created as a group, nothing much here I need to focus on though, just...

Callum Winfield
Mar 11, 20211 min read
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People Skills
People Skills Infographic Below you can see the people skills infographic we made as a team, with the main focuses of an effective team...

Callum Winfield
Mar 11, 20211 min read
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Dev Log 01 - Developing Misho
Original Character Premise From the first couple team meetings its been decided that for now ill be working on two characters from the...

Callum Winfield
Mar 11, 20214 min read
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Misho Scope Analysis
Starting the project the first crucial thing to do was to dissect Valkar's GDD and see what was the most important aspects to capture in...

Callum Winfield
Mar 11, 20213 min read
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