top of page

Dev Log 13 - Final sculpting and Reto of Misho

  • Writer: Callum Winfield
    Callum Winfield
  • May 13, 2021
  • 2 min read

Updated: May 21, 2021

With the few final details being finished up on Misho along with the wrinkles around the eyes and in the ears. There was also minor fur details added using a smaller fur sculpt brush I had.

Below you can see a video of me carrying out these minor sculpting additions on areas such as the feet. This is mostly just done with the clay brush and the scrape brush to make these final details. In future character I would like to even do a more in-depth detail pass though right now I don't have time plus I will need to upgrade my PC rig to achieve this.

A full detailed turn around of the final completed sculpt for Misho and his backpack can be seen below.

After this was done it was time to begin retopology of the sculpt.

There was several things I wanted to attempt with the reto of this guy. The first being for the first time ever I'm gonna split up the areas of the retopology as this will allow for me to be able to unwrap these areas separately so they can all have High definition UVs. The other area was to make a more overall clean reto so this could be my best rigged model ever with zero clipping and stretching I have made.

Below you can see an example of high definition Unwrap with a stretching overlay applied.

Once this was done it was time to bake and texture the model in Substance Painter.

Overall its the same process as always though I made sure to take care and edit the mesh every now and then so that the bake would come out in the best quality.

Below you can see a turnaround of the final completed Bake in substance painter.





Comments


  • Facebook
  • Twitter
  • LinkedIn

©2021 by Games Development. Proudly created with Wix.com

bottom of page