Dev Log 15 - Texturing Misho
- Callum Winfield

- May 19, 2021
- 1 min read
Updated: May 21, 2021
Now it was time to finish up the final task to do with Misho, that being texturing the model in substance and exporting him into the Unity engine. The first area I decided to focus on was the wood louse back pack. I first of all collected some extra reference that had a more wide range of colours.

Overall I'm extremely happy with how the textures came out for it and it couldn't have been done to this standard if it wasn't for the use of reference, so yet again showing me how important it is.
Below you can see the layering process of creating the bug shell texture.
After this it was time to move onto texturing Misho.

Above you can see an updated baking process.
It was now the time to see if the purple look was till the way to go so I first of all worked on a more brown toned Misho and came up with this final look. Once this was done it just made me realise how much better the purple one was. This process may seem like a waste of time to some but working on this design that wouldn't be used made me just confirm mentally that going with this purple look is the way to go.
Below you can see the original purple concept his colours will be based on.

Below you can see the texture process of the fur and skin material.
Below you can see completed shots of the model now in the Unity Game engine.





















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