Dev Log 14 - Fountain of Riddles
- Callum Winfield

- May 14, 2021
- 1 min read
Updated: May 21, 2021
One final asset that needed to be made still was the centre piece of the level that being the Fountain of Riddles. Overall I didn't have that much time to complete this model so It had to be done quickly and wouldn't look overall too unique compared to the other assets I made.

I quickly sculpted out the scene from base shape to get an Idea of scale and what needed to be made. For the centre piece I used one of the mushroom sculpts that I would modify for the final asset.
I based the overall look of the centre piece mushroom off of mangrove trees.

This applied mangrove look can be seen below.

A video of this sculpting progress can be seen below.
After this it was time to quickly reto this model.
Below you can see the final asset completed and textured.
Videos showing the overall texturing progress of the centre piece mushroom, with the use of the emission technique I had learnt earlier on.
Some final looks of the asset in engine, I quickly darkened the sky in my test environment to see the how the asset would possibly look when other aspects of the game are completed.























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