Dev Log 16 - All Final Game Assets
- Callum Winfield

- May 19, 2021
- 2 min read
Updated: May 21, 2021
In this final post you can see all work I produced for the final build of the game along with promotional shots and at the end a brief conclusion of my personal progress for this term.
Below you can see some beauty renders of the assets I produced.





Some short gameplay videos showing off Assets I had worked on.
Wume Companion Asset
An overview of the Wume Companion Asset.

Textures baked from substance and the characters sculpt.
Misho
An overview of Misho game character.
Shot of the character in gameplay within the world.


A progress overview of the full process of completing the main protagonist of the game.

All Sculpt and substance textures for the Misho Model.
Misho's Back pack model.

All sculpt and substance textures for Misho's Back pack.
Environment Pieces
All environment pieces.

Environment beauty shot rendered out in blender along with in game screenshots showing off the environment pieces I worked on.
Reflection Of the Semester
Overall this semester has been a strain on me with the stress of losing all my work midway through being one of the main causes of this along with personal issues, with this all making me feel I couldn't achieve the high quality character models I wanted to have at the end of this to be used in my personal portfolio for Artstation. Even though I'm finishing the project off with the lack of high quality models I wanted, I have still learned a great deal from this project. Though this is not just in reference to the blender and substance skills I have picked up even though they are a great deal of it. I have also learnt how to manage my work flow over a short intense period and truly experienced crunch. With what I've learnt and picked up over this semester I can take this mind set moving into summer and work on some of my best characters with this being great practice for the final game made in 3rd year.



































































































































































































































































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