Dev Log 11 - First Unity Patch
- Callum Winfield

- May 9, 2021
- 1 min read
Updated: May 21, 2021
With my first good batch of assets completed it was time to do an update to the engine with the inclusion of all these assets. They where all imported in the same way as detailed in the Personal progress log. Though there was extra steps to the Wume model as I wanted to have him incorporated with the coded stand in model for that character which was also present in the game. This was easy enough with it just being a case of opening the prefab, replacing the model and adjusting the box colliders to fit this new model.

The environment assets where quite simple to incorporate into the scene with it just being a case of scaling the prefabs to fit the scene.

With the assets in I quickly set up an example scene so the rest of the team could load up the build and have an explore of these new pieces.
The last thing was to quickly update the group of me carrying out the update and show the new inclusions to the game. Overall it felt great to finally get something in the game and personally feel like it was the drive I needed to get these final assets in the build.














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