Dev Log 10 - Remaking Misho
- Callum Winfield

- May 8, 2021
- 1 min read
Updated: May 21, 2021
Unfortunately due to my hard drive corrupting the original Misho model was lost but luckily I had full turn arounds of that model as a fellow teammate had requested them. So to be able to make this character nice and quick I used these renders as base guide lines in blender. This was simply done by using the add on images as planes to place them accordingly in the viewports.


The character was blocked out the same similar way to any other of my characters just with this base reference of the original design to work off of.










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